As an addendum to that update: For those who sent in VAs, I’m still holding onto the ones I got, since I don’t know if the studio would require me to use actors they have or not, and that’s assuming they accept it.
If they decline, then I’ll definitely still need them, so hang in there with me, I’ll keep you posted when I know more!
Update for April 2nd, 2013
Well, in my VA Audition post I mentioned the auditions would be closed April 2nd. I had been intending to have it be lax, but at this time I’m going to officially close them for reason I’m about to explain:
For those who follow my main blog or my DA, this won’t be news, but for those who don’t know already, my friend who was helping my animate had to peace out, and like my first animator, due to reasons of school/real life putting too much on their plate. I could wait a few months for their schedule to open up, but I’m iffy on that, especially since it’s so vague and uncertain, so they suggested I go ahead and try looking elsewhere.
So, for this reason I’ve decided to spend the next week or so reworking the entire pilot script/layout and basically start from scratch ((mostly the same but with all necessary materials to make it made and in more thorough detail)) and send it to an animation studio that is currently accepting pitches for animations, pilots, etc.
My intention had been to make it mostly solo with my friend’s help and then hope it garnered interest so that pros could help make the continuing series, so I guess I’ll just have to make a leap of faith and skip the first step, and hope it piques their interest.
If they accept it, that’d be better than I could ever hope to do on my own, but since I want to make a good impression on them I’ll have to make all the stuff I’d been using before a bit more in-depth and such before pitching it to them.
If they decline, I’ll still figure something out… I just am kinda bummed there’s been delays for this long. But hey, we’ll see.
Open Auditions: VAs Needed for Cartoon Pilot!
Greetings! I am Mog, an aspiring artist, animator, and writer, and I am currently putting together a full length animated pilot episode of one of my original creations, currently under the working title of Timothy Gorefester. There’s a need for quite a variety of voices in this first-shot episode alone, so click the read more for the list of characters and sample lines! It’s the perfect opportunity if you’ve ever wanted to voice a sentient question mark who shouts a lot or a ten foot cyclopean alien made of electrons.
Update for February 7th, 2013
The script is basically ready to open a voice audition thread, I’ll have a friend help me have that set up by the weekend, hopefully!
Also, a bit of Trivia; Mr. Douglas is Greasy and Kathy Lou’s boss, who originally isn’t seen in the pilot, we just hear him yelling from offscreen. Since he’s one of the only characters who’d need a voice who we didn’t actually see, I left the image for his file stuff as a question mark. I then remembered there is a species in Purg that resemble letters, numbers, and marks ((relatives of the abstractives)) and decided why the hell not make him one of those. He floats :3
Update for February 1st
We’ve started recording Timothy’s lines, and in a couple days I’ll get some kind of audition thread set up somewhere for the other characters we need!
Some more clean designs/drawings of miscellaneous background characters. Koalila is a friend of mine’s, who is cameo-ing with her favorite book in her mouth!
Update for January 29th, 2013
We’ll be recording voices soon ((meaning I’ll be opening auditions before too long!)), and once we have the voices we can get to the actual animation part. Are you excited? I’m excited. And nervous.
Also we may or may not have a little flash minigame to go along with the pilot, if time permits.
Oh, and I have gotten with someone to get the theme song made, or at least a theme tune. The good news from the delays it’s that it’s permitted me to make certain aspects a bit more refined, although as I mentioned not too long ago I’ll be redrawing a lot of the cameo and BG characters to match the progression. Most of the old stuff was done via curve tool and looks pretty dated compared to what I can make now.
Hope you’re all doing well, and thanks for reading!
More Boiler Tunnel critters!
Gambargiers are extremely aggressive, foul-tempered creatures that attack basically anything that it comes across and doesn’t like ((which is most everything)). Not particularly bright, though the barbs on the tips of their tails cause a sting that is likened to ice, so incredibly cold it’s painful, and even once the initial effects wear off, one will feel a chilled aching in their bones for days. They typically hop at a rapid pace, which is good because when they try to run normally they look like a panicking chicken.
Imp Mastiffs are, for lack of better analogy, like wolves in the sense they are wild animals that would be cool to have as a pet but they are in fact wild animals and attempting to keep one will probably lead to you systematically having to drive to the morgue to pick up your recently ravaged children on a daily basis. That, and they are quite intelligent and do not accept mastership well. Though not as antagonistic as gambardiers, they are fiercely territorial and protective of others in their pack. Even the calmer ones tend to be dangerously mischievous.
Spindles are swarming creatures that range in size from a pinhead to a ping pong ball, that, despite their appearance, are not bugs, insects, or arachnids, and research shows they are genetically removed from almost any other remotely similar species in Metacore. This makes them otherworldly even by Purgatorian standards, and other animals avoid them and often refuse to even eat them. The number of limbs and eyes on specimens is never consistent; all hatch with four limbs but are apt to grow more. They eat flesh, and in swarms can infest a living organism like termites would infest wood, turning their host into a food source and hive combo. Their origins are unknown, but they are basically the only creatures in the BT that Timothy himself has a kneejerk “DO NOT WANT” reaction to.
Update for January 8th
Since my new animator and I are working on the pilot now, and some revisions and such have been made, I’ve been making newer/more well drawn materials for it. First off, redraws of some random species we see in the prologue in the Boiler Tunnels!
Luscrus are odd little creatures, believed by some old bits of folklore to be disembodied ‘stitches’ that hold the universe together. As the cosmos creeps ever closer to entropy, more of them appear. Swarms of them are considered a bad omen of incoming chaos. Extremely rarely, they will have a golden eye instead of red.
Moonrats have acidic saliva that helps them digest carrion and corpses, though it still causes burns and rashes on living creatures. In Purgatory, they are vermin but still useful because they consume corpses. They mutate in accordance to particular lunar phenomenon, but since Purgatory is located in the planet’s core and cannot possibly track the movement of celestial bodies, their mutations seem totally random to the inhabitants.
Aglisses are serpentine amphibious that prefer damp, dark environments. There are variant species; the Boiler Tunnel subspecies seen here have adapted to eating rust and fungus over small mammals. They have no teeth and cannot physically harm you much ((unless you have a tiny neck it can wrap around)), though when agitated they puke extremely unpleasant-smelling bile formed from the fermenting slurry of their last meal.
TGF Speaking Roles ((partial; this primarily is just the ones I don’t already have covered))
Figured I’d draw the characters I know I’ll need to get voices for soon, so that VAs can know what exactly they’re playing as haha. Will color them later.
THE DJ IS BY HIMSELF BECAUSE THAT A-HOLE IS LITERALLY SO TALL HE’D THROW THE SCALE OF THE IMAGE OFF AND HE AND THE OTHER CHARACTERS IN THE IMAGE WITH HIM WOULD GET SHRUNK BY TUMBLR friggin
beanpole TELEPHONE POLE
We’re making progress, and we can get to actual animating parts before too long! Holiday season slowed things a bit, obviously.